Level Artist

Overview

Established in 1999, Arkane Lyon is one of the most renowned game development studios and has earned a matchless reputation for creating games with unique style and immersive action. The studio’s titles, which include the Dishonored franchise and DEATHLOOP, have received numerous prestigious accolades around the globe, including hundreds of "Game of the Year" awards.

Arkane Lyon is developing the upcoming title Marvel’s Blade, a third person, single player, action-adventure set in the heart of Paris. The game is based on the comic book hero Blade and will feature an original story with the studio’s signature immersive gameplay and world-class narrative.

Joining Arkane Lyon is an opportunity to collaborate and evolve within a passionate team, on cutting-edge technologies and innovative games enjoyed by millions of players. You will work in a stimulating and welcoming environment in our offices located in the Lyon (France) Confluence district, a place of greenery, sports, gastronomy and music.

Arkane Lyon is owned by ZeniMax Media and Microsoft.

Responsibilities

  • Gather visual references and write documentations
  • Manage equally layout of urban volumes as well as the architecture or the decoration of a scene
  • Create 3D architectural prototypes based on reference imagery and concept art
  • Requests props and textures to Env Artists
  • Integrate final assets into the game engine with a focus on mood and environmental storytelling
  • Find balance between artistic aspects, gameplay intentions and technical constraints
  • Collaborate daily with multiple disciplines, including level designers, environment artists and art direction to discuss and understand both game intentions and vision

Qualifications

  • At least 2 years of experience in creating real time environments, modelling or other relevant experience
  • A strong portfolio focused on architectural work or complete environments
  • Knowledge of a 3D software (Blender strongly recommended) and optimization techniques
  • Solid communication and interpersonal skills, in English and French
  • Curiosity, flexibility, resourcefulness, collaborative work ethic and attitude
  • Being used to work on tasks autonomously, deliver results in time with efficiency and consistency
  • Creativity, a keen eye for detail and a strong ability to tell stories through level art
  • Good understanding of art fundamentals: lighting, composition, color theory, etc.
  • Ability to work with architecture and level design metrics
  • A good understanding of technical art topics is a plus

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.

Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.

What to Expect

Submit to a Position

You will receive an automated email confirming we have received your resume.

Due to the high volume of applications received, it's not possible for us to respond directly to each candidate.

Don't see your desired position listed? Apply under "General Application" instead!

Recruiter Call

If you are selected, you will be contacted by our team for an initial phone screen to chat about your previous experience.

You may go through one or two phone interviews, and possibly a follow-up Skype call.

If your qualifications do not match the criteria of a current position, your resume will be kept on file.

Site Visit

The next step will be an invitation to come out and meet the team at the studio for onsite interviews.

In the event that we choose not to move forward at any point in the recruiting process, we will let you know.

Your Privacy

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