Lead Lighting Artist


MachineGames is strengthening its team and we are now looking for a Lead Lighting Artist to join us and help bring our projects to new levels!

We are looking for somebody that thrives in a leadership position and is keen to support not only their own team but also help the studio bring our vision to life with their knowledge and skillset! In this role you will be the lead for our amazing lighting team and you will with the help of our Art Director & Creative Director help push the boundaries for what is possible in bringing our projects to life. 

We believe you as a person are down to earth, friendly and has preferrably previous experience in a leadership role.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. 

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:

- We value team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.


  • Assist the Art Director in executing the visual vision in relation to lighting for the project and assume creative ownership when delegated by Art Director.
  • Lead and drive lighting initiatives within the lighting team and collaborate with other departments to develop and implement high quality and performant content.
  • Participate in developing standards and techniques for both gameplay and cinematic lighting.
  • Troubleshoot creative and technical issues related to lighting as they arise. Debug and fix lighting bugs and communicate/document solutions.
  • Lighting reviews
    • Ensure high quality lighting is made correctly, visually and technically.
    • Own and define ways to perform WIP reviews and signoff.
  • Standards
    • Responsible for ensuring art pipelines and workflow processes are clearly defined and followed for all lighting work.
    • Create, communicate, and follow up on technical standards in collaboration with the programmer and technical leads.
  • R&D
    • Participate in developing standards and techniques for both gameplay and cinematic lighting.
    • Investigate new industry technology and trends to improve the project's visual quality and efficiency.
  • Assist with look development.
  • Act as the primary point of contact for outsourcing/contracted lighting artists.


  • Have extensive experience from a leading role in a AAA game development studio.
  • Have participated in and led (at least some pieces of) a whole AAA game development cycle.
  • Have extensive experience within the field of lighting and colour theory.
  • In-depth knowledge of colour grading, HDR, and other post process effects
  • Expert skills within applicable software, procedures, and methodology.
  • Show a track record of successfully leading others.
  • Show a track record of exploring new trends and ideas in your area and applying them to work.
  • Great experience with photo realistic lighting.
  • Excellent knowledge of PBR materials.

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.

Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.

What to Expect

Submit to a Position

You will receive an automated email confirming we have received your resume.

Due to the high volume of applications received, it's not possible for us to respond directly to each candidate.

Don't see your desired position listed? Apply under "General Application" instead!

Recruiter Call

If you are selected, you will be contacted by our team for an initial phone screen to chat about your previous experience.

You may go through one or two phone interviews, and possibly a follow-up Skype call.

If your qualifications do not match the criteria of a current position, your resume will be kept on file.

Site Visit

The next step will be an invitation to come out and meet the team at the studio for onsite interviews.

In the event that we choose not to move forward at any point in the recruiting process, we will let you know.

Your Privacy

ZeniMax understands the importance of privacy. Please review the Applicant Privacy Notice attached to each position, which explains how we process the personal information we collect about you when you apply for a job or submit information to us through our job portal. BY APPLYING FOR THIS OR ANY POSITION, SHARING THIS JOB, OR OTHERWISE PROVIDING US WITH YOUR PERSONAL INFORMATION THROUGH THIS JOB PORTAL, YOU ACKNOWLEDGE THAT YOU HAVE READ AND UNDERSTOOD THE APPLICANT PRIVACY NOTICE, WHICH IS SET FORTH IN THE “APPLICANT PRIVACY NOTICE” SECTION BELOW EACH POSITION.