Environment Concept Artist


Id Softwarepart of the ZeniMax Media Inc. family of companies, is seeking an experienced Environment Concept Artist to join our Dallas team in the development of an unannounced video game project 

With every world we create and every mission we drop players into, we want them to see and experience something like never beforeEnvironment Concept Artists are creative trailblazers - inventing and expanding the worlds that our players immerse themselves in 

Environment Concept Artists are responsible for the visualization and conceptualization of AAA-quality environments, architecture, and props. Reporting to the Concept Art Lead and working in close coordination with the Directors, Concept and Environment Art teamsEnvironment Concept Artistare tasked with creating fully realized environments to be utilized in both gameplay and cinematic context. Candidates should demonstrate a strong understanding of art fundamentals as well as a technical proficiency in both 2D and 3D visualization. Must demonstrate strong visual design skills. 


  • Create Environment and Prop concepts at the direction of the Directors and Concept Lead. 
  • Work directly with the Directors, Concept Lead and Environment Art team in developing the visual look of the game. 
  • Demonstrate ability to ideate, iterate, and refine visual design language and architectural/environmental motifs. 
  • Create mood and lighting concepts to assist in providing visual direction to Environment and Lighting art teams. 
  • Provide detailed architectural and prop concepts for 3d modeling, including turnarounds and orthographic images. 
  • Work closely with the Directors and the Art team to create assets and environments that fit within the style of the game. 
  • Collaborate closely with 3D modelers and game designers. 
  • Additional responsibilities may be assigned as needed. 


  • Minimum 2 years of industry or related experience. 
  • Proficient in concept and visual design. 
  • Strong visualization and ideation skills required. 
  • Ability to paint and/or model highly detailed environments and props. 
  • Ability to iterate rapidly, providing a variety of ideation options for any subject. 
  • Well versed in various art styles. 
  • Ability to write and develop fiction around your own unique designs that inform the themes and story of the world. 
  • Proficient in time management of multiple priorities and tasks within a set deadline. 
  • Excellent communication skills both verbal and written. 
  • Strong design skills required. 
  • Resumes should include a link to your portfolio. 

Preferred Skills

  • Significant contributions to at least 1 AAA shipped game. 
  • Familiarity with id Software games, characters, brands and universes. 
  • Proficiency with 3D modelling tools (Blender, Maya, LightWave, Modo or other similar) or understanding of modeling process. 

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.

Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.

What to Expect

Submit to a Position

You will receive an automated email confirming we have received your resume.

Due to the high volume of applications received, it's not possible for us to respond directly to each candidate.

Don't see your desired position listed? Apply under "General Application" instead!

Recruiter Call

If you are selected, you will be contacted by our team for an initial phone screen to chat about your previous experience.

You may go through one or two phone interviews, and possibly a follow-up Skype call.

If your qualifications do not match the criteria of a current position, your resume will be kept on file.

Site Visit

The next step will be an invitation to come out and meet the team at the studio for onsite interviews.

In the event that we choose not to move forward at any point in the recruiting process, we will let you know.

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