Senior Character Artist

Overview

MachineGames is growing and we are now looking for a talented Senior Character Artist to join our studio and strengthen our team.

In this role you are responsible creating and texturing highly detailed 3D character models for our AAA games. You will be part of our Character Art team and report to our Lead Character Artist.

To thrive in this role we believe you as a person are comfortable working independently and have autonomy over your work while still being a team player enjoying to collaborate closely with other departments and team members.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.

MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, Tango Gameworks, and ZeniMax Online Studios.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:

- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have are not an EU citizen and/or not currently residing in Sweden.

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age. Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.

 

Responsibilities

  • Create and texture highly detailed 3D character models for AAA games
  • Work directly with the Art Director, Lead Character Artist and Concept team in the creation of character assets.
  • Collaborate with other disciplines such as tech art, animation and design to understand gameplay requirements, technological issues and how they relate to the character art and implementation
  • Interface with freelance artists and art outsourcers to help convey character art direction as needed
  • Serve as mentor for junior level character artists
  • Write and maintain tools, workflow, and pipeline documentation.
  • Work with Character artists to identify workflows.  Where possible investigate and support the development of these tools alongside other member of the engine team.
  • Candidates are half-artist and half-programmer, with enough programming and math experience to write clean code, but with an artist’s eye for visual polish.
  • Create samples, examples, and prototypes

Qualifications

  • 5+ years’ experience in video games and shipped at least 2 AAA title as a Senior Character Artist
  • Advanced knowledge in Maya, ZBrush, Marvelous Designer, Substance Painter and Photoshop
  • Able to work in a fast-paced environment and comfortable filling details where concepts may be vague
  • Strong understanding of human anatomy, animal anatomy, facial anatomy and how it applies to facial animation, etc.
  • Experienced with PBR engines, for example Unreal, idTech, or CryEngine
  • Excellent follow-through and takes initiative to solve problems
  • Team player with a strong work ethic and a collaborative attitude
  • Excellent communication and time management skills
  • Passion for video games and game development

Preferred Skills

  • Experience with scripting languages (for example Python or Mel)
  • Experience with C# or C++
  • Experience in animation and rigging are considered as an advantage
  • Facial blendshape creation experience
  • Strong technical knowledge to ensure assets are optimal for performance and memory.
  • Hair and clothes simulation experience

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.

Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.

What to Expect

Submit to a Position

You will receive an automated email confirming we have received your resume.

Due to the high volume of applications received, it's not possible for us to respond directly to each candidate.

Don't see your desired position listed? Apply under "General Application" instead!

Recruiter Call

If you are selected, you will be contacted by our team for an initial phone screen to chat about your previous experience.

You may go through one or two phone interviews, and possibly a follow-up Skype call.

If your qualifications do not match the criteria of a current position, your resume will be kept on file.

Site Visit

The next step will be an invitation to come out and meet the team at the studio for onsite interviews.

In the event that we choose not to move forward at any point in the recruiting process, we will let you know.

Your Privacy

ZeniMax understands the importance of privacy. Please review the Applicant Privacy Notice attached to each position, which explains how we process the personal information we collect about you when you apply for a job or submit information to us through our job portal. BY APPLYING FOR THIS OR ANY POSITION, SHARING THIS JOB, OR OTHERWISE PROVIDING US WITH YOUR PERSONAL INFORMATION THROUGH THIS JOB PORTAL, YOU ACKNOWLEDGE THAT YOU HAVE READ AND UNDERSTOOD THE APPLICANT PRIVACY NOTICE, WHICH IS SET FORTH IN THE “APPLICANT PRIVACY NOTICE” SECTION BELOW EACH POSITION.