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Engine Programmer

Division: id Software | Department: Programming | Location: Richardson , TX, US

id Software is looking for an Engine Programmer to help define, create, and maintain significant portions of idTech - the fastest and highest fidelity engine at 60hz+ on the planet. You will join our Core Technology group where your expertise and experience will be focused primarily on the base idTech engine, but you should be comfortable touching many areas of the code and may also work on tools, game code and our entire technology suite. Expect your abilities and scope of work to expand in a fast paced and highly innovative environment.

Responsibilities:

  • Work with our Core Technology group to create the best in class FPS engine tailored for our legendary titles

  • Work well with other engineers, artists, and designers specifically in the areas of developer experience and iteration time

  • Accurately estimate schedules and deliver high quality work products to that schedule

Requirements:

  • 5+ years game industry programming experience with at least 3+ years of engine experience
  • Bachelor’s degree in Computer Science or equivalent demonstrable industry experience
  • Strong C++ design and coding experience
  • Experience working in with multithreaded, real-time systems
  • Experience writing code that balances performance and maintainability
  • Excellent math skills
  • Enjoys jumping into lots of different systems, tackling everything from entire systems to random tasks
  • Strong interpersonal skills and problem solving ability
  • Comfortable working in cross-discipline teams
  • Excellent organization and time management skills
  • Good oral and written communication skills
  • Ability to write clear, maintainable, portable code that adheres to a well-documented coding standard
  • Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude

Desired Skills:

  • Experience with any version of idTech
  • Experience with OpenGL and DirectX

  • Experience with C++11

  • Experience with animation, 3D graphics, audio, AI, or gameplay programming

  • Experience with game editor and commercial ( Max, PhotoShop, Modo, etc. ) plugins/modification

  • Experience with MFC

How to Apply

To apply for this position you will be redirected to the job submission form at Taleo.com, our third-party applicant tracking system. While Taleo.com is not hosted by ZeniMax Media and does not fall under our Privacy Policy, only employees of our Human Resources department will be able to view your submitted information. Information collected via the job submission form is subject to Taleo.com’s privacy policy.

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