Monetization & Live Designer

MachineGames @ Uppsala, SE


MachineGames is looking for an analytical Monetization designer. In this role you will become part of a cross-functional team, building a game from the drawing board through launch. You’ll be working closely with artists, designers, and engineers, both locally as well as overseas. 

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.

MachineGames was established in 2009 by former founding members of Starbreeze Studios and acquired by ZeniMax Media in 2010. MachineGames is a studio comprised of a seasoned group of developers recognized for their work creating story-driven games. MachineGames is known for the cultivating the iconic IP Wolfenstein with titles such as “Wolfenstein: The new Colossus” and “Wolfenstein: Youngblood”. After the launch of Youngblood in July 2019 we’re moving on to new and exciting adventures.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe.


  • 3+ years of experience as a monetization designer or similar role in the gaming industry
  • Excellent knowledge of the monetization of video games
  • Experience with running engagement and monetization activities
  • Experience working in cross-discipline teams with programmers, artists, animators, UI/UX, BI, management and accounting
  • Knowledge and understanding of game design fundamentals
  • Strong communication and analytical skills


  • Develop and manage the economy/monetization components to meet player expectations and creative directions

  • Coordinating closely with production and other departments to define KPIs and help meet projects goals

  • Design game features that monetize and re-engage players in a consumer-friendly way

  • Monitor game KPIs, mostly related to revenues and identify monetization opportunities

  • Drive initiatives for healthy and acceptable monetization in our game

  • Support the monetization team in driving regular updates to the in-game store

  • Work with analytics team to review the success of current systems and initiatives as well as propose new solutions

  • Be up to date with the monetization strategies in the industry, understanding their strengths and weaknesses. Choose appropriate one for our games and promote them within the team

  • Propose well documented and justified prices, promotions and offers

Preferred Skills

  • Experience with data visualization tools

  • Shooter and/or RPG game experience

  • Experience in multiplayer games

  • Strong mathematical, statistics, and analytical skills

What to Expect

Submit to a Position

You will receive an automated email confirming we have received your resume.

Due to the high volume of applications received, it's not possible for us to respond directly to each candidate.

Don't see your desired position listed? Apply under "General Application" instead!

Recruiter Call

If you are selected, you will be contacted by our team for an initial phone screen to chat about your previous experience.

You may go through one or two phone interviews, and possibly a follow-up Skype call.

If your qualifications do not match the criteria of a current position, your resume will be kept on file.

Site Visit

The next step will be an invitation to come out and meet the team at the studio for onsite interviews.

In the event that we choose not to move forward at any point in the recruiting process, we will let you know.