Technical Artist (Mobile)

ZeniMax Online Studios @ Hunt Valley, MD, US
Art

Overview

We are searching for a proven, enthusiastic, senior-level Unity Technical Artist with a focus on Mobile Games. The ideal candidate is an experienced Technical Artist, having worked on a number of shipped mobile titles. This role covers a broad range of duties necessary to take a game idea from concept to device. Some of these include implementing responsive, animated UI, maintaining a clean and elegant editor architecture, implementing Particle Effects, Shaders, programming tools, and Editor Scripts. You will be working with a small, multidisciplinary groups of artists, designers and engineers to develop efficient, intuitive workflows.

Qualifications

  • At least 3 - 5+ years of experience as a Technical Artist within the mobile games industry
  • A high level of comfort and confidence working equally with game art and programming
  • Strong experience extending Unity with custom tools for game development
  • Strong working knowledge of Unity particles, shaders, UGUI and NGUI
  • Experience developing and maintaining systems used in game production
  • Working experience with version control systems (Perforce or git)
  • Strong troubleshooting skills

Responsibilities

  • Develop architecturally sound systems at the core of our Art and Design production pipelines, capable of supporting current and future projects
  • Identify weak points in existing pipelines and work with other disciplines to find the most practical resolution
  • Provide support and training to users
  • Work with Art Design and Engineering to develop technical guidelines so developers can meet established performance requirements
  • Document workflows and advocate best practices

Preferred Skills

  • Able to work well as part of a team with minimum supervision
  • A proven ability to identify and attack workflow inefficiencies with robust, repeatable solutions
  • Mature understanding of C# with an adherence to strong programming best practices and design patterns
  • Strong sense of color, and design
  • Knowledge of industry standard art packages
  • Able to think creatively to resolve technical challenges and limitations
  • Skilled at collaborating with engineering / art to diagnose and resolve issues
  • Demonstrable professionalism good attitude, focused, and meets deadlines consistently
  • Unity Technical Artist certification
  • Experience using ImageMagick
  • Experience with C+
  • 2D illustration skills
  • Understanding of animation principles and fundamentals (timing, arcs, squash and stretch, easing, etc.)
  • Familiarity with Spine

What to Expect

Submit to a Position

You will receive an automated email confirming we have received your resume.

Due to the high volume of applications received, it's not possible for us to respond directly to each candidate.

Don't see your desired position listed? Apply under "General Application" instead!

Recruiter Call

If you are selected, you will be contacted by our team for an initial phone screen to chat about your previous experience.

You may go through one or two phone interviews, and possibly a follow-up Skype call.

If your qualifications do not match the criteria of a current position, your resume will be kept on file.

Site Visit

The next step will be an invitation to come out and meet the team at the studio for onsite interviews.

In the event that we choose not to move forward at any point in the recruiting process, we will let you know.

Your Privacy

ZeniMax understands the importance of privacy. Please review the Applicant Privacy Notice attached to each position, which explains how we process the personal information we collect about you when you apply for a job or submit information to us through our job portal. BY APPLYING FOR THIS OR ANY POSITION, SHARING THIS JOB, OR OTHERWISE PROVIDING US WITH YOUR PERSONAL INFORMATION THROUGH THIS JOB PORTAL, YOU ACKNOWLEDGE THAT YOU HAVE READ AND UNDERSTOOD THE APPLICANT PRIVACY NOTICE, WHICH IS SET FORTH IN THE “APPLICANT PRIVACY NOTICE” SECTION BELOW EACH POSITION.