ZeniMax Jobs

Junior Graphics Engineer

Division: Bethesda Game Studios | Department: Programming | Location: Rockville , MD, US

Bethesda Game Studios is seeking a Junior Graphics Tools Engineer to help maintain, optimize, and extend tools and art pipeline.  The focus area of the candidate will be in the tools, exporters, editor, and game client; ensuring artists and designers have efficient work flows and create content within specified budgets.


  • Work with artists and designers, understanding their workflows and pipelines, identifying improvements
  • Work with engineers, understanding technical graphics engine implementation
  • Maintaining and improving tools and exporters used by artists and designers
  • Help set and maintain budgets for game content, as well as author tools to monitor budgets.
  • Accurately estimates his/her schedules and delivers high quality work to that schedule


  • 2+ years of experience in Java, C++, C#, or Python
  • 3+ years of experience in Max or Maya including scripting experience
  • 2+ years of experience in Photoshop
  • 1+ years  of experience with Substance Designer/Painter or PBR
  • 2+ years of experience with shader authoring
  • 2+ years of experience in game industry, preferably with shipped title(s)
  • Strong interpersonal skills and problem solving ability

Desired Skills

  • Experience with DirectX 11/12, PS4, and Xbox One
  • Experience profiling both CPU and GPU utilization
  • Experience with game editor plugins/modification
  • Experience with both CPU and GPU optimization techniques
  • Experience with client/server games

How to Apply

To apply for this position you will be redirected to the job submission form at Taleo.com, our third-party applicant tracking system. While Taleo.com is not hosted by ZeniMax Media and does not fall under our Privacy Policy, only employees of our Human Resources department will be able to view your submitted information. Information collected via the job submission form is subject to Taleo.com’s privacy policy.

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