Senior Concept Artist

Bethesda Game Studios - Dallas @ Dallas, TX, US
Art

Overview

Bethesda Game Studios Dallas, part of the ZeniMax Media Inc. family, is seeking a talented  Senior Concept Artist that has the ability to create a diverse visual range of realistic 2D scenes and environments for Sci-Fi and Fantasy IP’s. A solid grasp of industrial design, cinematic lighting and composition is essential. Basic knowledge of a 3d modeling program (Maya/3DS Max/Modo etc.) is a plus. Must have STRONG digital painting, drawing and sketching ability.

Qualifications

  • Excellent 2D digital illustration skills with a strong grasp of composition, color theory, perspective, lighting, environment and architecture.
  • Outstanding tradition/digital drawing and sketching ability with a focus on architecture and cinematic scenes.
  • Must be able to ideate quickly, communicating rough ideas clearly with a refined short hand sketching style in both black and white or full color
  • Basic understanding of a 3D modeling software package.
  • A world class imagination and an unrelenting desire to create the most visually stunning environments and scenes in the Entertainment Industry today.
  • The ability to invent a fictional culture/world from the ground up.
  • Strong interpersonal skills with the ability to interact with team members of different disciplines.
  • Good positive attitude and outlook, self-motivated, and a great team-player.

Responsibilities

  • Help define the look of fantastic, never before seen sci-fi and fantasy worlds from the inside out.
  • Create visually stunning environments and set pieces for AAA Sci-Fi/Fantasy game properties.
  • Create marketing illustrations for projects in-development.
  • Produce lighting keys for matt painters and level lighting artists that provides clear direction for the player with cinematic flair.
  • Create production illustrations for internal IP development and in-game narrative sequences.
  • Collaborate with the Leads, Directors and Level Designers to define playable games spaces that look SPECTACULAR.
  • Work closely with level designers providing loose iterative sketches on their developing gameplay ideas as related to environments and key set pieces.
  • Produce great work on time.
  • Provide and receive feedback at a professional level
  • Support the creative goals of the project, the studio and the Directors.
  • Maintain workflows that blend seamlessly with the pipelines established by the team.
  • Make the game better at every opportunity

Preferred Skills

  • Significant contributions to at least 1 AAA shipped game
  • Familiarity with id Software games, characters, brands and universes
  • Proficiency with modeling tools (Max, Maya, LightWave, Modo or other similar) or understanding of modeling process.
  • University or equivalent art-related degree

What to Expect

Submit to a Position

You will receive an automated email confirming we have received your resume.

Due to the high volume of applications received, it's not possible for us to respond directly to each candidate.

Don't see your desired position listed? Apply under "General Application" instead!

Recruiter Call

If you are selected, you will be contacted by our team for an initial phone screen to chat about your previous experience.

You may go through one or two phone interviews, and possibly a follow-up Skype call.

If your qualifications do not match the criteria of a current position, your resume will be kept on file.

Site Visit

The next step will be an invitation to come out and meet the team at the studio for onsite interviews.

In the event that we choose not to move forward at any point in the recruiting process, we will let you know.