Level Artist

Arkane Studios - France @ Lyon, FR
Art

Overview

Arkane Studios' iconic brands such as Dishonored®, Dishonored 2® and Prey® have become staples of popular culture for generations of gamers. We are also proud to announce our newest upcoming title, "Deathloop" - an innovative take on first-person action!
Our company provides technical, design and artistic leadership as a world-renowned game developer and technology innovator since its founding in 1999. Our studio is professional with a relaxed working atmosphere located in Lyon town center.
We offer a comprehensive benefits package, incl. private medical insurance, flex hours, 25 paid vacations days per year, sports program, transport titles, onboarding program, etc.

Arkane Studios is seeking talented Level Artists for a recently announced new IP!

Qualifications

  • Sensibility for architectural spaces, volume in general, circulation, lighting, details distribution and image composition
  • 2+ years of game industry and/or significant modding experience is preferable
  • Good handling and experience of at least one 3D software such as Maya, 3D Max, etc., for modeling
  • Good handling and experience of at least one game editor such as Unreal, Source, CryEngine, etc.
  • Identify and support gameplay needs and capable of working within technical constraints of a game level
  • Understanding of modular construction methods as it relates to design, memory and performance
  • A self-motivated and energetic team player with a very strong work ethic and cooperative attitude
  • Passion for games
  • Basic lighting knowledge desired
  • Experience in photography, cinema or other related domains is a plus

Responsibilities

  • Work with Level Designers to design and build levels, to make gameplay and 3D space function harmoniously up until game release
  • Partner with Level Designers who will provide narration, game ideas and scripting; and collaborate with the Environment Artists who provide art support for textures, final models, etc.
  • Propose ideas and visual references for game locations
  • Work out the details and concept modular systems of architecture for levels
  • Assemble levels with the textures and 3D models provided by Environment Artists
  • Produce 3D environmental asset variations, if needed, based on assets created by Environment Artists
  • Optimize the final levels for performance
  • Utilize the game engine efficiently to create maps that run smoothly on consoles
  • Work with the Lead Level Artist and the Level Art Director to ensure artistic unity with the entire project

What to Expect

Submit to a Position

You will receive an automated email confirming we have received your resume.

Due to the high volume of applications received, it's not possible for us to respond directly to each candidate.

Don't see your desired position listed? Apply under "General Application" instead!

Recruiter Call

If you are selected, you will be contacted by our team for an initial phone screen to chat about your previous experience.

You may go through one or two phone interviews, and possibly a follow-up Skype call.

If your qualifications do not match the criteria of a current position, your resume will be kept on file.

Site Visit

The next step will be an invitation to come out and meet the team at the studio for onsite interviews.

In the event that we choose not to move forward at any point in the recruiting process, we will let you know.