Lighting Artist

Arkane Studios - France @ Lyon, FR
Art

Overview

Arkane Studios' iconic brands such as Dishonored®, Dishonored 2® and Prey® have become staples of popular culture for generations of gamers. We are also proud to announce our newest upcoming title, "Deathloop" - an innovative take on first-person action!
Our company provides technical, design and artistic leadership as a world-renowned game developer and technology innovator since its founding in 1999. Our studio is professional with a relaxed working atmosphere located in Lyon town center.
We offer a comprehensive benefits package, incl. private medical insurance, flex hours, 25 paid vacations days per year, sports program, transport titles, onboarding program, etc.

Arkane Studios, Lyon offices (in France) is looking for a Lighting Artist and you will be responsible in defining and maintaining the lighting of different levels. Under the creative supervision of the Art and Creative Directors, your lightings work should magnify the visuals of our projects, while serving and respecting technical limitations and gameplay intentions.

Qualifications

  • At least one experience in a role of Lighting / Level Artist on a real time project
  • Excellent knowledge of direct and indirect lighting, luminance and color theory
  • Excellent artistic and film culture
  • Excellent sense of composition and photography
  • Autonomous in order to be able to complete assigned tasks in a timely manner while maintaining a high level of quality
  • The ability to cooperate easily with different peoples and teams
  • Fluent English

Responsibilities

  • Define lighting intentions by doing visual researches and synthesized documentations
  • Merge gameplay and visual intentions with ‘elegance’
  • Create dramatic and compelling lighting/mood that fit the artistic vision of our projects
  • Manage the assets and FXs requests related to lamps
  • Create and maintain lights prefabs
  • Keep lighting style consistent throughout the game
  • Collaborate and communicate constructively with Level Artists, Environment Artists, Level Designers, VFX and Technical Artists
  • Good understanding of PBR rendering pipeline
  • Ensure that all lighting deliverables are completed fully and in line with the production schedule
  • Anticipate challenges and propose solutions to solve technical and level designs constraints
  • Physics units’ knowledge is a plus
  • Being familiarized with a 3D software as Maya is a plus

What to Expect

Submit to a Position

You will receive an automated email confirming we have received your resume.

Due to the high volume of applications received, it's not possible for us to respond directly to each candidate.

Don't see your desired position listed? Apply under "General Application" instead!

Recruiter Call

If you are selected, you will be contacted by our team for an initial phone screen to chat about your previous experience.

You may go through one or two phone interviews, and possibly a follow-up Skype call.

If your qualifications do not match the criteria of a current position, your resume will be kept on file.

Site Visit

The next step will be an invitation to come out and meet the team at the studio for onsite interviews.

In the event that we choose not to move forward at any point in the recruiting process, we will let you know.