Level Designer

Arkane Studios - France @ Lyon, FR
Design

Overview

Arkane Studios' iconic brands such as Dishonored®, Dishonored 2® and Prey® have become staples of popular culture for generations of gamers. We are also proud to announce our newest upcoming title, "Deathloop" - an innovative take on first-person action!
Our company provides technical, design and artistic leadership as a world-renowned game developer and technology innovator since its founding in 1999. Our studio is professional with a relaxed working atmosphere located in Lyon town center.
We offer a comprehensive benefits package, incl. private medical insurance, flex hours, 25 paid vacations days per year, sports program, transport titles, onboarding program, etc. 

Arkane Studios is searching a Level Designer to be in charge of translating game design into playable and fun maps.

Qualifications

  • Candidate should understand the values of the game design philosophy behind action adventure stealth games such as the Dishonored series
  • Candidate should embrace the Systemic design philosophy
  • A solid understanding of player psychology
  • Experience using game-specific editing packages
  • Game scripting experience using Kismet, Lua or similar
  • Relevant experience with the tools used for the development of AAA games (Perforce or similar, Bugs data base, etc)
  • Quality oriented
  • Strong communication skills

Responsibilities

  • Produce the level design documentation of his/her maps, including mission’s intentions and high-level concepts.
  • Create the level layouts (simplified level geometry) in collaboration with the level artists and architects.
  • Implement gameplay events into the maps (enemies encounters, narrative scenes, maps objectives, etc..)  by using specialized tools (world editor, scripting system...)
  • Make sure his /her map is compliant with the technical constraints and check on a regular basis if his/her map is functional on all platforms
  • Work closely with the art department and collaborate with all game development disciplines all along the maps iterations
  • Analyze and fix level design bugs

What to Expect

Submit to a Position

You will receive an automated email confirming we have received your resume.

Due to the high volume of applications received, it's not possible for us to respond directly to each candidate.

Don't see your desired position listed? Apply under "General Application" instead!

Recruiter Call

If you are selected, you will be contacted by our team for an initial phone screen to chat about your previous experience.

You may go through one or two phone interviews, and possibly a follow-up Skype call.

If your qualifications do not match the criteria of a current position, your resume will be kept on file.

Site Visit

The next step will be an invitation to come out and meet the team at the studio for onsite interviews.

In the event that we choose not to move forward at any point in the recruiting process, we will let you know.