Senior VFX Artist

MachineGames @ Uppsala, SE
Art

Overview

MachineGames  is seeking a talented Visual Effects Artist to join our team. As an Effect Artist you will work closely with our Art Director to ensure aesthetics quality is kept at the highest-level throughout all the art assets produced and throughout the product.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.

Qualifications

  • 4+ years of professional or related experience.
  • At least one shipped title.
  • Experience creating realistic simulations using Houdini, Maya or similar.
  • Strong knowledge of Photoshop and AfterEffects.
  • Keen artistic eye and exceptional attention to detail.
  • Good understanding of and appreciation for milestones, schedules, deadlines and efficient game development processes.
  • Very strong work ethic, able to take direction and collaborate.
  • Strong interpersonal and communication skills
  • Passion for making great games

Responsibilities

  • Collaborate with Art Director on the visual style of all effects in the game, through verbal and written communication, concepts or reference images/videos.
  • Identify need for effects in collaboration with environment artists and gameplay designers in the different production units.
  • Create optimized visual effects for real time rendering within a PBR environment.
  • Create weather, atmospheric and special environment effects such as under water effects in collaboration with Environment Artists.
  • Create effects required for gameplay like impact decals, explosions, muzzle flashes and other related weapon effects in collaboration with Gameplay Designers and Programmers.
  • Create certain light and camera/lens effects.
  • Collaborate with programmers within the Advanced Gameplay & Effects team to further develop pipelines and tools

What to Expect

Submit to a Position

You will receive an automated email confirming we have received your resume.

Due to the high volume of applications received, it's not possible for us to respond directly to each candidate.

Don't see your desired position listed? Apply under "General Application" instead!

Recruiter Call

If you are selected, you will be contacted by our team for an initial phone screen to chat about your previous experience.

You may go through one or two phone interviews, and possibly a follow-up Skype call.

If your qualifications do not match the criteria of a current position, your resume will be kept on file.

Site Visit

The next step will be an invitation to come out and meet the team at the studio for onsite interviews.

In the event that we choose not to move forward at any point in the recruiting process, we will let you know.

Your Privacy

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